//
//  ShotObject.h
//  Agility
//
//  Created by Dominique d'Argent on 25.03.11.
//  Copyright 2011 Nicky Nubbel. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "GameObject.h"

@interface ShotObject : GameObject {
    GameObject *target;
}

@property (nonatomic, retain) GameObject *target;

+ (NSString *)imageName;
+ (void)spawnShotAtPosition:(CGPoint)newPosition withTarget:(GameObject *)newTarget trajectory:(CGFloat)newTrajectory;

- (id)initWithPosition:(CGPoint)newPosition target:(GameObject *)newTarget trajectory:(CGFloat)newTrajectory;

@end;